using UnityEditor;
using UnityEngine.EventSystems;

namespace Runtime.Module.GameGraphic.Editor
{
    [CustomEditor(typeof(UIBehaviour), true)]
    public class CustomUIBehaviourEditor: IsScriptCtrlEditor<UIBehaviour>
    {
        public override void OnInspectorGUI()
        {
            OnInspectorGUIOfScript();
            base.OnInspectorGUI();
        }
    }
}